I certainly don't think that the mod has been abandoned (judging by the bumps, there seems to be a healthy amount of interest from the community), but I can see people not really wanting to put in work on it while there are still so many pieces missing. In that manner, if it doesn't move as fast as you'd like, then you have the ability to do something about it. Having an open project on HLP would be a nice change-up from the usual behind-the-doors approach.
#Crimson skies mods software
This is a great opportunity for someone to open a project which lets the community teach each other about anything ranging from writing (there's enough in here already to date), programming, software use, and art and engineering. In fact, for something like this, I'm going to say that's a load of horse ****. I'm going to say that might be true of some projects, but it's not required.
Keep the project open - I think there's a lot of projects that people wouldn't mind participating in, but they think they have to know something or have some sort of skill to begin with. If someone wants this to be a reality, you'll need to step up and get the ball rolling. Goodness knows how many other projects would take off because of that as well. There's also some technical limitations for doing this project with FSO as it stands now, but that can be rectified if you ever gain some energy in here. Once that vitality drops from a project, it's hard to stop the heels from dragging in. What it doesn't have is an energy or visible sense of direction yet, thus limiting any desire for it to become anything more than it is now. I actually threw in a simple V-2 rocket for this one a while back. What I do like is that so far, this one is VERY open and ready for suggestions or contributions. It also doesn't help that those who might contribute are oft very busy with something else. How they do that varies, but I do not think this project has done very well in that regard so far. Small projects, if they are intending to get started, need to make themselves a desireable subject for one to divert time into. The FreeSpace Universe Reference Project.Just like you’ll want to love Crimson Skies, but it can be hard to do so. While the game gives you the ability to skip levels, you may keep trying in your frustration because you WANT to be able to do it. Ground textures are scaled to create illusions of flying high over buildings, but your plane’s model may be bigger than a residential block, so it can be difficult to tell just how close you are to the ground. Not intentionally, of course you’re supposedly flying nimble single-seaters, except the model sizes are drastically off when compared to the bridges, tunnels, and buildings you’re flying around. CS puts a focus on barnstorming and stunt-flying, demanding you do WWI-style trick flying stunts with planes the size of WW2 bombers. CS has a screwy sense of scale that makes it more difficult than it should be. The original release was very buggy, but even with fixes, there are problems (the loading screen on the patched version flashes rapidly and could trigger epilepsy). While you’ll grow sick of a few of the canned lines during the missions themselves (“looks like you’ve got them all hot and bothered!”), the voice acting is top-notch and fun overall.ĬS does have issues, both technical and gameplay. The mission briefings are filled with a colorful cast of quirky pirate companions and are intentionally reminiscent of old radio serials.
Based on the tabletop game from FASA, CS aims to recapture the feel of aeronautics adventure pulps with a dystopian sci-fi twist. The world-building in Crimson Skies is exceptional. A cross between Red Baron and Star Wars: X-Wing, Crimson Skies puts you in the role of a daring air pirate, leading his crew to booty and glory. Crimson Skies is a title which you may love for the game it tries to be more than for the game it is.